
If the number and quality of skill boosts is significant enough, even ethereal ones will sell for a significant amount.
ROGUE FABLE III WIKI TERRAIN FULL
Initially, however, a full stack of any kind of throwing potion, Throwing Knives and Throwing Axes can net a player around 500 gold pieces. Armor frequently sells for more gold than other items.In particular, this covers for a lack of ranged options in the Paladin arsenal. A stack of Javelins, Throwing Knives or Throwing Axes, specially ones with Replenishing Quantity, can be helpful to a Paladin or Barbarian (or similarly melee character) as a switch item, as the base damage is high enough to reliably kill anything in the first parts of the game.Rather than inundate the reader, the list below is a few tips for helping the player through Normal difficulty. In order to defeat the foes of the game, a player will need to make best use of all the items found or purchased. Some parts of this walkthrough will use compass directions, so to avoid confusion, north will be toward the upper right hand corner of the screen. All starting items sells exactly for 1 Gold Piece, so if you come into any weapon or shield more useful than your starting one, you can just drop the starting item in the ground instead of going into town to sell it. As in the original Diablo, the player starts with just a weapon and possibly a shield, depending on the character class, as well as a Scroll of Identify and a Scroll of Town Portal. Akara will also heal the character and their minions as well as activating the first quest. Akara will sell staves, wands and sceptres in addition to scrolls, tomes, potions and other magical items. Charsi also performs the additional service of repairing weapons and armor. In the Rogue Encampment, Charsi and Gheed will sell basic armor and weapons. Each character has information of varying importance, and when playing the game for the first time, they often give useful tips for succeeding in quests. In these towns there are characters with whom players can interact with to obtain quests and buy/sell/repair/gamble or hire mercenaries, depending on their purpose within the town walls. These initial starting points in each Act are referred to as "towns" or "sanctuaries." While within the borders of these areas, players and monsters can inflict no damage. 7.3 General Tips for Survival in Nightmare and Hell DifficultyĪfter selecting a class from the Character Screen, you find yourself in the Rogue Encampment.5.4.2 The River of Flame, Part 1: To the Waypoint and Back.4.6.2 Khalim's Will, Part 3: Khalim's Heart.4.5.2 Khalim's Will, Part 2: Khalim's Brain.4.5.1 Khalim's Will, Part 1: Khalim's Eye.4.4.1 Quest 2: Blade of the Old Religion.4.4 Quest 2 & 3: Blade of the Old Religion and Khalim's Will.3.5 Quest 2, Part 2: The Horadric Staff.

2.4.2 Tamoe Highland and The Outer Cloister.
